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FreeFree to publish — no fees to go live

Your game,in front of players who arealready scrolling.

PingPlay is a vertical feed of live, playable games. Publish your web build once — players swipe to it and play with one tap. No install, no store page, no drop-off.

70games live in the feed
40studios publishing
2D canvas to full 3D
9:41
Metro Dash — start screen

Metro Dash

live game · 1/8

The problem

Great games die in the funnel.

Making the game is the hard part. Getting someone to actually press play shouldn’t be.

01

Discovery is a lottery

Store search and charts favour what is already big. A great small game can launch to silence.

02

Every install is a cliff

Ad → store page → download → open → tutorial. Each step loses players before they ever touch your game.

03

Web portals are cluttered

Banners, pre-rolls and tiny iframes buried in category grids. Your game is one thumbnail among thousands.

04

Video shows, but can’t play

Short-video feeds are where attention lives — but a clip of a game is not the game. The tap goes nowhere.

PingPlay’s answer

The feed is the store.
The post is the game.

Every post in PingPlay is your real, running build. Players swipe to it and they’re already in your attract screen — one tap and they’re playing. No detour, no download.

Typical native launch

6 steps
  1. See an ad→
  2. Store page→
  3. Download→
  4. Install→
  5. Open→
  6. Play

On PingPlay

2 steps
  1. Swipe→
  2. Play
How it works

From build to feed in four steps.

PingPlay Studio is where you upload, test, submit and track your games. Here’s the whole journey.

  1. 01Step 01

    Upload your build

    Drop a single .html file or a .zip with index.html at the root. Studio unpacks it in your browser and uploads straight to private storage.

    • .html or .zip
    • Up to 2,000 files · 100 MB
    • Relative paths, no CDN required
    studio.getpingplay.com/games/new
    PingPlay Studio upload screen
  2. 02Step 02

    Preview & check

    Play it in a phone frame that mirrors the app — overlays, safe zones and all. A live console and automated checks catch problems before players do.

    • Real app chrome
    • Console + bridge events
    • Load, error, size checks
    Feed preview
    Live phone preview in PingPlay Studio

    Automated checks

    • Loads
    • No runtime errors
    • Uses PingPlay bridge
    • Viewport meta present
    • No external requests
    • Size budget

    bridge {"type":"start"}

    bridge {"type":"gameover","score":42}

  3. 03Step 03

    Submit for review

    A reviewer plays every submission in the app. Track the status in Studio; if something needs fixing you’ll get a clear note, fix it and resubmit.

    • Human review
    • Status in Studio
    • Feedback if changes are needed
    Metro Dash — start screen

    Metro Dash

    @neontram · Runner

    1. Draft

      Build uploaded, details filled in

    2. In review

      A reviewer plays it in the app

    3. Approved — live

      Shown in the feed and Explore

  4. 04Step 04

    Live in the feed

    Approved games appear in the feed, in Explore and on your studio profile. Watch views, plays, completions and your leaderboard grow in Studio.

    • Feed + Explore + profile
    • Per-game analytics
    • Ship updates any time
    studio.getpingplay.com
    PingPlay Studio creator dashboard
    9:41
    Metro Dash — start screen
    Following
    For You
    New
    @neontram761 plays
    Metro DashSprint down the sunset rail yards of a candy-colored city, dodging barriers, sign gantries and rumbling train cars. Swipe to switch tracks, jump, or roll, and run up ramps to surf across the train roofs. Grab magnets and 2X gems to rack up a monster score before the speed gets wild.
    Home
    Explore
    Saved
    Profile

    Live in the feed

    Metro Dash is approved

Built for studios

Everything you need to get played.

Upload a build, see it exactly as players will, and watch how it performs — with distribution, social and safety handled for you.

Instant reach, zero install

Your game lives in a vertical feed. Players swipe to it, land on your attract screen and start playing with one tap — no store page, no download, no waiting.

Free to publish

No fees to publish. Create a Studio account and ship your first game today.

Free

to upload, review and go live. Optional Studio Pro and promotion credits when you want more.

Live phone preview & automated checks

Play your build inside the real app chrome, with a console and checks for load, errors, viewport and size.
PingPlay Studio feed preview showing a game inside the app chromeAutomated checks in PingPlay Studio

Real analytics, per game

Views, plays, completions and engagement over time, plus comments and your game’s leaderboard — all in PingPlay Studio.
ViewsPlaysCompletionsLikesCommentsSavesShares
Per-game analytics in PingPlay Studio

Leaderboards & social, built in

Send a score through the bridge and your game gets a global leaderboard. Likes, comments, saves, shares and follows come for free.

Turn plays into installs

Have a native version? Add your store links to your game page and send engaged players straight to it.
Your iOS store linkYour Android store link

Sandboxed & safe

Builds are served from a dedicated games origin, kept apart from player accounts and Studio sessions — and every game is reviewed before it goes live.

// games run on their own origin

pingplay-play.vercel.app

/g/<your-game>/<version>/

From 2D canvas to full 3D

Single-file canvas games and multi-file WebGL worlds run side by side in the same feed — just as they ship.
Neon Breaker — start screen
Voxel Hop — start screen
Prism Pop — start screen
Metro Dash — start screen
Sky Roller — start screen
Knife Rush — start screen
For developers

Works with your stack.

If it exports to HTML5 and runs in a mobile browser, it can run in PingPlay. No SDK to install, no engine lock-in.

HTML5 Canvas

Plain JS, one file

Phaser

Web build

PixiJS

Web build

Three.js

WebGL 3D

Babylon.js

WebGL 3D

PlayCanvas

Self-hosted export

Construct

HTML5 export

GDevelop

HTML5 export

game.js
// a run starts → counts a play
window.PingPlay?.postMessage('{"type":"start"}')
// a run ends → leaderboard + completion analytics
window.PingPlay?.postMessage(JSON.stringify({ type: 'gameover', score }))
That’s the whole integration. The bridge is optional and guarded — your game still runs anywhere else.

Build requirements

  • index.html at the root of your .zip (or a single .html file)
  • Relative paths — bundle every asset, no requests to other hosts
  • Up to 100 MB and 2,000 files per build, 50 MB per file
  • Plain, uncompressed files (no pre-compressed builds)
Developer guide in Studio
Publish free

Free to publish. Pay only to grow faster.

Uploading, review and going live cost nothing. Add Studio Pro or promotion credits when you want more.

Free

$0forever

Everything you need to get your game in the feed.

  • Upload, review and go live
  • Per-game analytics and leaderboards
  • Store links on your game page
Publish your game

Studio Pro

$49/ month

For studios that ship often and want to learn faster.

  • Experiments and funnels
  • Advanced analytics
  • Priority review
  • Cancel any time
See pricing

Promotion credits

from $25prepaid

A sponsored placement of your game in the feed.

  • Cost per click or a flat daily budget
  • Up to 90 days, stop any time
  • Unspent budget refunded
See pricing
Trust & safety

Safe for players. Fair to creators.

Sandboxed delivery

Game builds are served from a dedicated games origin in private storage — separate from Studio sessions and player accounts.

Every game is reviewed

A reviewer plays each submission in the app before it goes live, and again whenever you ship a new build.

Nothing injected into your game

We don’t add ads or third-party trackers to your build. The only extra is the optional PingPlay bridge for scores.

Privacy by default

No advertising IDs, no cross-app tracking. Creators see aggregated analytics — never who a player is.

Privacy Policy

You keep your IP

You own your game. You grant PingPlay a non-exclusive license to host and distribute it while it’s published.

Terms of Service
Launch packages

Launching a native game? We’ll make it playable.

We build a playable demo of your game, feature it to players in the feed and send you a launch report with real numbers.

Invoiced directly after we confirm your order

Launch

A playable demo of your game, featured to players for two weeks.

$690one-time
  • Simple 2D playable in PingPlay format
  • 1 ad-network format: MRAID, HTML5 app-campaign zip or social playable
  • 14-day featured campaign
  • Launch report
Launch your game
Most popular

Launch Pro

The full launch kit: a richer playable, every ad format and a promo video.

$1,490one-time
  • Standard or 3D playable
  • All 3 ad formats: MRAID, HTML5 app-campaign zip and social playable
  • 30-day featured campaign
  • 9:16 gameplay promo video for short-video feeds
  • Launch report
  • 1 month of Studio Pro
Launch your game
PingPlay Originals · partner with usGRATIS · FREE

Bring the world. We build the game.

Studios and IP owners can co-create a PingPlay Original with us. Players get a full story game for free; your idea, world or IP gets a weekly audience.

  1. 01

    You bring the idea

    An original idea, a world you have built, or an IP you own: characters, setting, tone.

  2. 02

    We build it

    Our team turns it into a complete, polished game with chapters, progression and boss fights.

  3. 03

    Featured free in Originals

    It goes live in the Originals tab with a new chapter every week, promoted to players in the feed.

Invitation only

Forge

PingPlay Forge

Complete games. Ready to play. In days, not months.

Forge is PingPlay’s proprietary game production technology. It ships complete, polished, ready-to-play games: open worlds, progression, combat, story and chapters. Real games, not prototypes or ugly templates.

Every game from the official PingPlay account, including all PingPlay Originals, is built with Forge.

What Forge means for your business
Speed to market

Days, not months

Go from concept to a complete, playable game in days. Launch while the idea, the trend or the season is still hot.

Production cost

A fraction of a team

A full game for a fraction of what a traditional production team costs, without cutting the quality players notice.

Live-ops ready

Updates in days

New chapters, seasonal events and balance updates ship in days, so players keep coming back week after week.

Multi-platform

Web, Android, ads

Every game runs on the web and in the PingPlay Android app, and exports as playable ads in every major ad format.

Brand & IP games

Built for brands

Sponsored games people actually play, like our Juragan Madu: Zenoora Live collab. Your brand or IP, inside a real game.

Quality bar

60 fps · instant load

Smooth 60 fps on mid-range phones and a first screen that appears instantly, on the web and in the app.

Access

Forge is not a public product.

Access is by invitation only, for selected studios and brands under a partnership agreement. Every partner signs an agreement before getting access.

  • Selected studios, publishers and brands
  • Partnership agreement signed before access
  • We review every request personally

Request access

Tell us about your studio and what you want to build.

We use these details only to evaluate a partnership with you. See our Privacy Policy.

Creator FAQ

Questions from studios.

Publishing, the tech, launches and partnerships. Anything else? Just email us.

Publishing

Yes — there are no fees to upload, review or go live. Create a Studio account to get started. Studio Pro ($49/month) and promotion credits are optional extras; see pricing.

Technical

Launch, Originals & Forge

Free to publish

Your game, one swipe away.

Upload your HTML5 build, preview it on a phone, and put it in front of players who are already scrolling.